graphic

[graphic]

Something graphic is visual. Graphic design is made of visual elements. A graphic novel tells its story with pictures. And a story that is too graphic is too good at showing you things that are, for example, shocking or violent.

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Adjective S.
describing nudity or sexual activity in graphic detail; "graphic sexual scenes"

Adjective S.
evoking lifelike images within the mind; "pictorial poetry and prose"; "graphic accounts of battle"; "a lifelike portrait"; "a vivid description"

Adjective S.
written or drawn or engraved; "graphic symbols"

Adjective
relating to or presented by a graph; "a graphic presentation of the data"

Adjective
of or relating to the graphic arts; "the etchings, drypoints, lithographis, and engravings which together form his graphic work"- Brit. Book News

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a.
Alt. of Graphical


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Usage Examples

I paint mostly from real life. It has to start with that. Real people, real street scenes, behind the curtain scenes, live models, paintings, photographs, staged setups, architecture, grids, graphic design. Whatever it takes to make it work.

I influenced the BG style by not being able to draw perspective. The BG artists developed cool graphic painting styles to make my bad backgrounds look like they were that way on purpose.

Graphic design is the paradise of individuality, eccentricity, heresy, abnormality, hobbies and humors.

So, I'm always around video games but I've always been interested in them from a visual perspective, with the graphic design and that whole thing. I don't know if that comes from my love of photography or what but that's always what's held my interest about them.

When I was very, very young, seven years old, I heard there was school where you could go to learn to draw. That was my absolute driven passion, to become an artist or a painter. So the romantic realist in me, I studied to be a graphic design artist and an art teacher.

I love graphic design. I love working with design, and I love storytelling, so I've been working on a children's book for a while, and I'd like to see that through.

Of course, I did lots of what would be called graphic design now, what used to be called commercial art.

I wear a lot of different hats - from writer to producer and artist. We all do 5 or 6 jobs, everything from creating our own graphic design to actually recording and the whole bit.

Misspelled Form

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Other Usage Examples

I've come up through art school, through painting, through graphic design, through advertising, through TV commercials and music video. I've designed books, built billboards, matchbooks, corporate identities. I continuously paint, I've done conceptual art pictures.

That's something I learned in art school. I studied graphic design in Germany, and my professor emphasized the responsibility that designers and illustrators have towards the people they create things for.

I decided to go to school for advertising and graphic design. That was what I was gonna do but acting is that thing, it's like a splinter in your mind and you can't get rid of it. So I decided to move to L.A. a few years ago and it just snowballed into this thing called 'The Hunger Games.'

I'm an artist. So if acting doesn't work out, which I hope it does, I'm probably going to go into graphic design or something like that.

I dropped out of school for a semester, transferred to another college, switched to an art major, graduated, got married, and for a while worked as a graphic designer.

When we were filming 'The Darkest Hour,' we didn't even know what the aliens were going to look like, we didn't even have a graphic reference. So it was definitely a big challenge to sell those kind of extreme moments when you're just generating them from your own imagination.

Oh, I'm nerdy about science fiction and fantasy and graphic novels and reading, and I'm nerdy about board games. My favorite board game is a board game I'm working on right now. It's a game of Napoleonic era naval warfare, and it's going to be fun.

I had come to the point when I realized it was unlikely that my film career was going to move beyond a certain level of role. And I was - because I had graphic instances of it - handicapped by the success of Star Trek. A director would say, 'I don't want Jean-Luc Picard in my movie' - and this was compounded by X-Men as well.

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